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Sonar Curriculum
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Year 4 Unit of Learning
Objectives
Learning Sequence
History
Historical Concepts
Extend chronological understanding by exploring a theme over time eg leisure, entertainment
Understand how Britain has influenced and been influenced by the wider world
Order key dates on a timeline to demonstrate chronology of British and world history
Stories & Sources
Order key dates on a timeline to demonstrate chronology of British and world history
Understand how and why the past is represented in different ways and explain this
Select and organise relevant information from a wider range of sources to answer a historical question
Historical Questions
Regularly generate and answer a range of historically-valid questions about similarities and differences
Historical Vocabulary
Develop a range of historical vocabulary eg civilisation, chronology, ancient, legacy
Geography
Locational Knowledge
Locate more countries of Europe and N/S America using maps and identify environmental regions, key physical/human features, cities
Name and locate countries and cities of the UK, describing geographical regions and topographical features
Explore how some aspects of physical and human characteristics have changed over time
Human & Physical Geography
Describe and understand aspects of physical geography (climate zones, biomes, rivers, mountains, earthquakes, volcanoes, water cycle)
Describe and understand aspects of human geography (settlement/land use, economic activity and distribution of natural resources)
Skills & Fieldwork
Securely use world maps, atlases and globes and use digital mapping
Begin to observe, record and present human/physical features of local area using maps, sketches, plans, graphs, digital technology
Place Knowledge
Explain geographical similarities and differences (regions of UK, European country and N/S America) and communicate geographically
D&T
Design
Communicate, generate and develop ideas using a range of strategies eg prototypes, pattern pieces
Use research to inform design and develop design criteria
Take risks to become innovative and resourceful
Evaluate
Evaluate own and others' work suggesting improvements and consider the views of others to improve their work
Investigate a range of existing products in a range of relevant contexts eg culture, industry
Technical Knowledge
Apply understanding of how to strengthen, stiffen in order to reinforce more complex structures
Use computing to program, monitor and control products
Identify wider range of mechanical systems and how they work (gears, pulleys, cams, levers and linkages)
Use understanding of electrical systems (series circuits, switches, bulbs and motors)
Make
Select from and use a wider range of tools, equipment, materials and components accurately to make prototypes
Food Technology
Know where and how a variety of ingredients is grown, reared, caught and processed
Art
Media & Materials
Create sketchbooks to record and revisit observations
In drawing, use a range of pencils & techniques to show effect, movement, perspective and reflection
In painting, use watercolours to produce washes for backgrounds
In collage, use mosaic and montage
In textiles, use basic cross and back stitch
In print, use layers of two or more colours
In digital media, use a range of tools to create images, video and sound recordings
Significant Artists
Draw on work of other artists for inspiration and begin to emulate their style
Know about great artists, architects and designers and how their art / design reflected and shaped our history and contributed to the culture of our nation
Vocabulary
Use range of artistic vocabulary to discuss and evaluate work eg reflection, contemporary, convey
Skills
Apply art and design techniques with creativity, experimentation and increasing awareness
Computing
Computer Science
Use logical reasoning to understand how algorithms work
Detect and correct errors in algorithms and programs
Start to use sequence, selection and repetition in programs
Write and debug programs that accomplish specific goals, including controlling or simulating physical systems
Begin to solve problems by decomposing them into smaller parts
Work with variables and various forms of input/output
Digital Literacy
Select and use a variety of software on digital devices
Information Technology
Understand computer networks including the internet and how they provide multiple services such as the World Wide Web
Use search technologies effectively and appreciate how results are selected and ranked
Evaluate the reliability of digital content
Begin to ask and answer questions based on the reliability of digital content
E-Safety
Recognise acceptable/unacceptable behaviour and identify ways to report concerns about content and contact
Music
Review & Evaluate
Appreciate and understand a range of high-quality live and recorded music of different traditions/composers
Develop an understanding of the history of music
Composition
Compose music on their own and with others using the interrelated dimensions of music eg pitch, tempo, dynamics, duration, musical notations
Use and understand some staff and other musical notation
Listen To
Listen to and recall sounds with increasing aural memory
Play & Performance
Use voices and musical instruments with increasing accuracy, fluency and expression
PE
Communication
Communicate and compete with each other
Understand how to improve own and others' performances
Participation
Play competitive games and demonstrate their sense of sportsmanship eg fairness and respect
Understand basic principles suitable for attacking and defending
Participate in outdoor and adventurous activities
Competence
Use running, jumping, throwing and catching in isolation and in combination
Further develop flexibility, strength, technique, control and balance
Performance
Perform dances and gymnastic routines on own and with others using movement patterns
Compare performances with previous ones
Demonstrate improvement to achieve personal best
Science
Make Observations
Make systematic observations
Perform Tests
Suggest, set up and carry out simple practical enquires
Understand comparative and fair tests
Ask Questions
Generate and answer scientific questions using evidence
Select most appropriate type of scientific enquiry
Gather Data
Gather, record, classify and present data in a wide variety of ways eg drawings, labelled diagrams, charts
Report on findings orally and in writing using scientific language to answer questions
Analyse Data
Use results to draw simple conclusions, make predictions, suggest improvements and raise further questions
Explain similarities, differences, changes related to scientific processes and ideas
Use Equipment
Confidently use range of equipment to measure accurately eg data-loggers, thermometers
Writing
Language & Vocabulary
Broaden range of figurative language to include metaphors, personification and repetition
Begin to interweave character, setting, plot and dialogue
Plan, Draft, Edit & Evaluate
Draw on examples of writing (structure, vocabulary and grammar) when planning their own work
Discuss and record ideas
Compose and practise sentences orally using an increasingly wide range of vocabulary and sentence structure
Organise paragraphs round a theme
Assess own and others’ writing, suggesting improvements
Suggest changes to grammar and vocabulary
Proof -read work for spelling and punctuation errors
Grammar & Punctuation
Choose nouns/pronouns accurately for clarity and cohesion
Use fronted adverbials (adverbs, phrases and subordinate clauses)
Use commas after fronted adverbials
Use apostrophe for plural possession
Punctuate direct speech with inverted commas
difference between Standard/non - Standard English
Text Structure & Features
Build on KS1 wide range of stories, poetry, plays, myths, legends, non - fiction and reference books
Retell stories orally
Retell stories orally
Recognise themes eg good over evil, use of magical devices
Be exposed to books that are structured in different ways
Identify how language, structure, vocabulary, grammar and presentation contribute to meaning
Organise paragraphs around a theme
Build cohesion within a paragraph
Link ideas across paragraphs using adverbials of time, place and number or by varying tense
Locate information using contents, index and glossaries
Use simple organisational devices eg headings, sub - headings
Transcription
Use a wider range of prefixes and suffixes
Spell wide range of homophones
Spell words that are often misspelt
Use possessive apostrophe for plurals
Use a dictionary to spell words correctly
Write from memory simple sentences dictated by the teacher
Use the diagonal and horizontal strokes needed to join letters
Know which letters are best left unjoined
Increase the legibility, consistency and quality of handwriting
Reading
Word Reading
Apply growing knowledge of root words, prefixes and Suffixes (etymology and morphology) to read aloud and understand new words
Read further exception words
Note unusual correspondence between spelling and sound
Comprehension
Listen to a wide range of challenging stories, poems, plays, non-fiction and reference books, myths, legends and fairy stories
Retell some stories orally
Read books that are structured in different ways
Use dictionaries to check meanings
Identify themes and conventions
Perform poems and playscripts for audience (using appropriate intonation, tone, volume and action)
Recognise different forms of poetry
Discuss words and phrases that capture the reader’s interest
Ask questions to improve understanding of text
Infer characters’ feelings, thoughts and motives and justify using evidence
Identify main ideas across paragraphs and summarise these
Retrieve and record information from non-fiction
Take turns in high-quality discussions about what they have heard/read
Maths
Number Sense
count in multiples of 6, 7, 9, 25 and 1,000
find 1,000 more or less than a given number
count backwards through 0 to include negative numbers
recognise the place value of each digit in a four-digit number (1,000s, 100s, 10s, and 1s)
order and compare numbers beyond 1,000
identify, represent and estimate numbers using different representations
round any number to the nearest 10, 100 or 1,000
solve number and practical problems that involve all of the above and with increasingly large positive numbers
read Roman numerals to 100 (I to C) and know that over time, the numeral system changed to include the concept of 0 and place value
Addition & Subtraction
add and subtract numbers with up to 4 digits using the formal written methods of columnar addition and subtraction where appropriate
estimate and use inverse operations to check answers to a calculation
solve addition and subtraction two -step problems in contexts, deciding which operations and methods to use and why
Multiplication & Division
recall multiplication and division facts for multiplication tables up to 12 × 12
use place value, known and derived facts to multiply and divide mentally, including: multiplying by 0 and 1; dividing by 1; multiplying together 3 numbers
recognise and use factor pairs and commutativity in mental calculations
multiply two -digit and three -digit numbers by a one -digit number using formal written layout
solve problems involving multiplying and adding, including using the distributive law to multiply two - digit numbers by 1 digit, integer scaling problems and harder correspondence problems such as n objects are connected to m objects
Fractions
recognise and show, using diagrams, families of common equivalent fractions
count up and down in hundredths; recognise that hundredths arise when dividing an object by 100 and dividing tenths by 10
solve problems involving increasingly harder fractions to calculate quantities, and fractions to divide quantities, including non - unit fractions where the answer is a whole number
add and subtract fractions with the same denominator
recognise and write decimal equivalents of any number of tenths or hundreds
recognise and write decimal equivalents to 1/4, 1/2, 3/4
find the effect of dividing a one - or two -digit number by 10 and 100, identifying the value of the digits in the answer as ones, tenths and hundredths
round decimals with 1 decimal place to the nearest whole number
compare numbers with the same number of decimal places up to 2 decimal places
solve simple measure and money problems involving fractions and decimals to 2 decimal places
Measurement
convert between different units of measure [for example, kilometre to metre; hour to minute]
measure and calculate the perimeter of a rectilinear figure (including squares) in centimetres and metres
find the area of rectilinear shapes by counting squares
estimate, compare and calculate different measures, including money in pounds and pence
read, write and convert time between analogue and digital 12 - and 24 -hour clocks
solve problems involving converting from hours to minutes, minutes to seconds, years to months, weeks to days
Geometry
compare and classify geometric shapes, including quadrilaterals and triangles, based on their properties and sizes
identify acute and obtuse angles and compare and order angles up to 2 right angles by size
identify lines of symmetry in 2 -D shapes presented in different orientations
complete a simple symmetric figure with respect to a specific line of symmetry
describe positions on a 2 - D grid as coordinates in the first quadrant
describe movements between positions as translations of a given unit to the left/right and up/down
plot specified points and draw sides to complete a given polygon
Statistics
interpret and present discrete and continuous data using appropriate graphical methods, including bar charts and time graphs
solve comparison, sum and difference problems using information presented in bar charts, pictograms, tables and other graphs
Algebra
Solve addition and subtraction, multiplication an division problems that involve missing numbers
History Learning Sequence
Geography Learning Sequence
D&T Learning Sequence
Art Learning Sequence
Computing Learning Sequence
Music Learning Sequence
PE Learning Sequence
Science Learning Sequence
Writing Learning Sequence
Reading Learning Sequence
Maths Learning Sequence
Synopsis:
Add some objectives from the left to get started
History
Historical Concepts
Stories & Sources
Historical Questions
Historical Vocabulary
Geography
Locational Knowledge
Human & Physical Geography
Skills & Fieldwork
Place Knowledge
D&T
Design
Evaluate
Technical Knowledge
Make
Food Technology
Art
Media & Materials
Significant Artists
Vocabulary
Skills
Computing
Computer Science
Digital Literacy
Information Technology
E-Safety
Music
Review & Evaluate
Composition
Listen To
Play & Performance
PE
Communication
Participation
Competence
Performance
Science
Make Observations
Perform Tests
Ask Questions
Gather Data
Analyse Data
Use Equipment
Writing
Language & Vocabulary
Plan, Draft, Edit & Evaluate
Grammar & Punctuation
Text Structure & Features
Transcription
Reading
Word Reading
Comprehension
Maths
Number Sense
Addition & Subtraction
Multiplication & Division
Fractions
Measurement
Geometry
Statistics
Algebra